Lawn Games
Grab a drink, pick a game, and let the fun begin! From Boules to Giant Jenga, our lawn games are perfect for a bit of friendly competition. View the rules below and get playing.
Boules / Pétanque
Objective: Be the first to score 13 points.
Players: 2 to 4.
- Each player/team selects a pair of matching balls.
- Mark a circle (35–50 cm in diameter) on the ground to throw from. One foot must remain inside the circle while throwing.
- Toss a coin to decide who throws the small target ball (*Cachonet*).
- Players take turns throwing their balls, aiming to land closest to the *Cachonet*.
- The closest ball wins the round, scoring 1 point. Additional points are awarded for each extra ball closer than the opponent’s closest ball.
- After each round, players change ends before the next throw.
- The game continues until a player/team reaches 13 points.
Tic-Tac-Toe
Objective: Get 3 marks in a row.
Players: 2.
- One player is ‘X’, the other is ‘O’.
- Players take turns placing their marks in an empty square.
- The first player to line up 3 marks in a row wins.
- If all 9 squares are filled with no winner, the game restarts.
Giant Jenga
Objective: Keep building the tower without making it fall.
Players: 2 or more.
- Stack the blocks in alternating layers of three.
- Players take turns removing a block (except from the top two rows) and placing it on top.
- Use only one hand and tap blocks to find a loose one.
- The game ends when the tower collapses. The player who caused the fall loses.
Battle Blocks / Finska
Objective: Be the first to score exactly 50 points.
Players: 2 or more.
- Arrange the numbered pins in a cluster and mark a throwing line 3-4m away.
- Players take turns throwing the *throwing log* underarm at the pins.
- Scoring:
- Knock over 1 pin = earn the number on that pin.
- Knock over multiple pins = earn 1 point per pin.
- If a player/team fails to knock down any pins 3 turns in a row, they are eliminated.
- If a player/team goes over 50 points, their score resets to 25.
Cornhole
Objective: Be the first team to reach or exceed 21 points.
Players: 2 to 4.
- Set up cornhole boards 8m apart.
- Players/teams throw bags toward the opposite board, alternating turns.
- 3 points for a bag in the hole.
- 1 point for a bag that stays on the board.
- 0 points for a bag that lands on the ground.
- Once all bags have been thrown, teams swap ends and repeat.
- Only one team scores per inning. The team with the higher score each inning keeps their score, while the other team scores 0.
- Play continues until the first team reaches or exceeds 21 points.
Croquet
Objective: Be the first player or team to successfully hit your ball through the course of hoops and hit the finishing peg.
Players: 2 to 6.
- Each player selects a ball color and takes turns hitting their ball using the mallet.
- Players navigate their ball through the hoops in the correct sequence.
- If a player successfully hits their ball through a hoop, they earn an extra shot.
- The game continues until one player completes the full course and hits the final peg to win.
Mikado (Pick-Up Sticks)
Objective: Earn the most points by carefully removing sticks from the pile without disturbing the others.
Players: 2 or more.
- Hold the bundle of sticks upright and let them drop randomly to create a pile.
- Players take turns picking up one stick at a time without moving any other sticks.
- If any other stick moves during a turn, the player’s turn ends.
- Each stick has a different point value based on its color or markings.
- The player with the highest score at the end wins.
Dominoes
Objective: Be the first player to play all your tiles or score the highest points by the end of the game.
Players: 2 to 4.
- Each player starts with an equal number of domino tiles.
- The first player places a domino tile face up in the center.
- Players take turns matching one end of their tile to an open end on the board.
- If a player can’t make a move, they must pick up a new tile from the remaining pile.
- The game ends when a player has no tiles left or no moves are possible.
- Players count their remaining tile values, and the lowest score wins.
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